RefractionLenses rely on bending light in order to form an image. When a ray of light passes from one clear material to another (say, from air to glass or air to water), it gets bent at the boundary towards a different direction. This bending (or refraction [1]) can be seen in Figure 4a, where a beam of light is bent as it passes to and from a glass slab. Refraction also takes place in Figure 4b, causing an ordinary pencil to seem like it is being bent at the surface of the water.
The amount of bending is determined by the angle at which the light rays strike the surface and by the bending power (or refractive index [4]) of the two materials. Figure 6 shows a ray of light passing from air (whose refractive index is n1) to water (whose refractive index is n2). The direction of the refracted light ray is given by Snell’s law [5]. According to the law, a ray coming towards the surface at an angle θ1 will be refracted at an angle θ2 such that: n1 × sin(θ1) = n2 × sin(θ2).
References
|
Copyright © 2009 Shree Nayar. Computer Vision Laboratory, Columbia University. Bigshot is a registered trademark.